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Tom Hunt
kotchin


Location:
North London, United Kingdom

Language(s):
English

Member Since:
July 2008

Last Updated:
18 March 2010

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We Don't Want Any
Maya, Photoshop, ZBrush
September 2011


   
This image was mainly an exercise in speed. I have been searching for a way to turn around a finished illustration in as short a time as possible.

I sculpted a rough mesh in ZBrush and placed some cubes in Maya to block out the composition. I then used a render of this scene as a basis for the painting. I found this speeded the process significantly as decisions such as lighting could be resolved quickly in 3D leaving more time to polish the image.

I aso wanted to experiment with painting wet conditions as I had never done this before.
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